Northforge Interactive · Current project
PULSE//ZERO
A neon twin-stick arcade shooter built on a reactive grid.
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Get PULSE//ZERO
The public beta is live on itch.io — pay-what-you-want, Windows and Linux. Grab it, play offline, and tell us what killed you.
Read the grid
PULSE//ZERO starts from a single idea: the arena should fight back. The Living Grid is a simulation layer beneath the action — it carries your fire, reacts to enemy density, and surges in time with the music. Learning to read it is the difference between surviving a wave and conducting it.
Simple mechanics, surprising depth
You move, you aim, you fire. That is the whole input surface. Everything else — the chains, the surges, the near-misses — emerges from how those inputs collide with the grid and the soundtrack. It is designed to be picked up in seconds and chewed on for months.
Built for the Deck
PULSE//ZERO is a Steam Deck-first design: readable at handheld scale, tuned for controller, and respectful of battery and thermals. What plays well on the Deck plays well everywhere.
Latest build
v0.5.0 — release
2 August 2026
EVOLUTION — no two runs play the same. The Run Director now picks a Combat Profile and a Sector that rewrite the rules of the arena, backed by eleven new enemies, four Elite variants and two new bosses.
- Combat Profiles — the Director picks a run personality: Pursuit, Fortress, Corruption, Extermination, Swarm or Elite Hunt
- Sectors bend the rules of the whole run — Overclock, Blackout, Titan Graveyard, Signal Storm, Fractured, Endless Pulse
- Eleven new enemies, each a decision rather than another body
- Elite variants — Veteran, Corrupted, Volatile, Phase-Shifted
- Two new bosses — SIGNAL WARDEN and HIVE QUEEN
- Black holes fuse into a supermassive well, can be destroyed, and erupt Void Spawn
- Relative (trackpad) aiming and an optional aim cursor for mouse play
- EVOLUTION leaderboard records the conditions behind every score — and filters by them
What makes it tick
Features
- Twin-stick arcade combat
- Reactive Living Grid
- Power-ups that reshape your run
- Dynamic synth soundtrack
- Steam Deck-first design
Gallery
Screenshots








Follow PULSE//ZERO development
We build in the open. Read the devlog for milestone updates and design notes.
Read the Devlog