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Northforge Interactive · Current project

PULSE//ZERO

A neon twin-stick arcade shooter built on a reactive grid.

Follow developmentStatus: vertical slice · playable

Watch

In motion

Trailer coming soon

Read the grid

PULSE//ZERO starts from a single idea: the arena should fight back. The Living Grid is a simulation layer beneath the action — it carries your fire, reacts to enemy density, and surges in time with the music. Learning to read it is the difference between surviving a wave and conducting it.

Simple mechanics, surprising depth

You move, you aim, you fire. That is the whole input surface. Everything else — the chains, the surges, the near-misses — emerges from how those inputs collide with the grid and the soundtrack. It is designed to be picked up in seconds and chewed on for months.

Built for the Deck

PULSE//ZERO is a Steam Deck-first design: readable at handheld scale, tuned for controller, and respectful of battery and thermals. What plays well on the Deck plays well everywhere.

What makes it tick

Features

Gallery

Screenshots

Screenshot
First contact with the Living Grid
Screenshot
Surge in time with the synth
Screenshot
Power-up cascade
Screenshot
Steam Deck handheld view

Follow PULSE//ZERO development

We build in the open. Read the devlog for milestone updates and design notes.

Read the Devlog