PULSE//ZERO
OUT NOW: PULSE//ZERO v0.3.0: Clear Signal
v0.3.0 lands the Void Titan, a big readability pass, new accessibility controls and offline-first leaderboards.
PULSE//ZERO v0.3.0 — Clear Signal is out. This build is about making the game calmer to read, fairer to fight, and more rewarding to return to — without compromising its offline-first design.
What’s new
- The Void Titan — the largest encounter yet. A three-phase anomaly that has taken over the arena, with six telegraphed attacks. Beat it by reading the fight and opening windows, not by grinding a health bar.
- A readability pass on the Living Grid — cleaner space beneath your ship, clearer telegraphs, calmer impact ripples.
- New accessibility & visual controls — screen-shake toggle and intensity, a Reduced Effects mode, and a high-visibility locator ring.
- Local and global leaderboards — your recent runs are stored locally and work offline; online submission is entirely optional. Offline first, online optional. And no background telemetry.
Full build notes — everything added, changed and fixed — live on the changelog.
What’s next
More arena expression and tighter grid ↔ soundtrack coupling as we build toward a public demo. We build in the open — follow along here.
Playing the build? Tell us what you think: hello@northforge-interactive.com.
- release
- pulse-zero