PULSE//ZERO
OUT NOW: PULSE//ZERO v0.4.0: DISTORTION
v0.4.0 is a systems update — Overdrive becomes an earned charge→spend burst, combos climb to x32, bosses reshape the arena, and a rebuilt director paces the whole run.
PULSE//ZERO v0.4.0 — DISTORTION is out. Where past updates added things, this one makes the things already there talk to each other — so a run reads as one escalating story instead of a set of separate mechanics.
What’s new
- Overdrive is now an earned burst. It used to be a background state; now you charge it through skilful play, it ignites at MAXIMUM OVERDRIVE, and it spends down while you keep the pressure on.
- Combos climb to x32 — twice the old ceiling.
- Bosses with personality — they read the fight, shift mood, and reshape the arena against you.
- Run Director v2 — encounters are built from enemy roles and paced to your run, with hard fairness guards.
- Anomalies bend reality mid-run, including a BLACKOUT that drops you into a spotlight — and the battlefield now scars and heals as you fight.
- Deeper accessibility and readability — daltonization for colourblind players, a readable boss scrim, and bloom confined to the play area so peak moments stay legible.
Full build notes — everything added, changed and fixed — live on the changelog.
What’s next
More arena expression, tighter coupling between the systems, and continued work toward 1.0. We build in the open — follow along here.
Playing the build? Tell us what you think: hello@northforge-interactive.com.
- release
- pulse-zero